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Assassins - Ultimate CD Games Collection 4
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Assassins 4 (1999)(Weird Science).iso
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adventures_1
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lost_in_space
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lost_in_space.doc
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1977-12-31
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A FEW HELPFUL NOTES
EXAMINE AIRLOCK will tell you the condition of both doors. The Airlock
has a 1-button controls all system. Pushing the button toggles the outer door. Pulling the button toggles the inner door. The
Launch Switch must be pulled or flipped to be activated. Or you could just
type LAUNCH.
If the games' description refers to something (Such as "The moon cast
long shadows over the landscape"), and the game doesn't know the word "MOON"
or "SHADOWS", you may assume that moon and shadows are mentioned only in order
to provide a more picturesque description, but are not important to winning
the game.
The file amusemen.doc contains fun things you can do, like the old
Infocom games had. Don't look at it until you've finished the game, to avoid
giving away any of the...ahem, mind-bending puzzles (actually, a text-game
veteran will find this one pretty easy). The file walkthru.doc is complete
command by command walkthrough of the entire game. The file design.doc is
designers notes.
-----------------------------------
How To Play LOST IN SPACE Adventure
-----------------------------------
SPECIAL COMMANDS:
The game uses a number of special commands for various "housekeeping"
chores. These are all pretty standard for most adventure games,
specifically:
HELP Gives you a hint appropriate to the room you are in.
Gives you everything rather than a gentle nudge, so
use this command very sparingly. Costs 1 point.
SCORE Will summarize your progress, so far.
INVENTORY (I) Will display a list of the items you are carrying, and
those items you are wearing.
BRIEF Will cause location descriptions to be brief.
VERBOSE Will cause location descriptions to be verbose.
LOOK (or L) Will give you a full (verbose) description of
your current location.
LIST EXITS Will list the obvious (visible) exits from your current
location. There may be other ways to exit the location
-- but they may not be obvious.
SAVE GAME Will save the current game status on disk.
RESTORE GAME Will restore a previously saved game from disk.
SCRIPT Causes output to go to both the screen and a printer
(using the LP1 port).
UNSCRIPT Causes output to go to the screen (only).
AGAIN (or G) Repeats last command.
? Lists what all the Function keys do.
COLORS DEFAULT The game is set to look like a green character
monochrome screen. This command will make it much
more colourful.
QUIT Quits the current game session. Always exit using QUIT
-- so the game can erase some temporary data files and
save disk space!
Some GENERAL COMMANDS that can be of great help are:
EXAMINE or READ <object>: Describes the <object> in detail.
TAKE <object>: Adds the <object> to your inventory.
DROP <object>: Removes the <object> from your inventory.
OPEN or CLOSE <object>: Just what it says.
LOCK or UNLOCK <object>: Just what it says.
WEAR or REMOVE <object>: Some objects can be donned and doffed.
EAT or DRINK <object>: Again, just what it says.
WAIT: Wastes a turn. Useful when standing in line, etc.
HELP: Gives hints as to your next move. USE ONLY AS A LAST RESORT!!
SCORE: Tells you how you are progressing.
SHOOT <object>: Blast something with the laser pistol!
USE <object>: All-purpose command to operate something
FUNCTION AND CURSOR KEYS:
The function keys have been predefined to stand for several of the most
frequently used commands.
==========================================================================
|F1 = GET |F 6 = CLOSE || Up Arrow = NORTH |Pg Up = NORTHEAST|
|F2 = DROP |F 7 = INVENTORY|| Down Arrow = SOUTH |Pg Dn = SOUTHEAST|
|F3 = EXAMINE|F 8 = LOOK || Right Arrow = EAST |- = UP |
|F4 = READ |F 9 = SCORE || Left Arrow = WEST |+ = DOWN |
|F5 = OPEN |F10 = HELP || Home = NORTHWEST|Ins = ENTER |
| | || End = SOUTHWEST|Del = Exit |
==========================================================================
For UP and DOWN, the Grey "-" and "+" keys should be used.
COMMANDS AND VOCABULARY:
The LOST IN SPACE Adventure Game understands a wide variety of commands.
However, it has only a limited vocabulary, so it can get confused. If
you give it a word that it doesn't understand, it will tell you what
word it doesn't know. Try entering your command again using a
different word in place of the one the game objected to.
Your commands should generally be in the format:
<verb> <(multiple) noun phrase(s)> <preposition> <noun phrase/object>
Some (hypothetical) examples of valid commands:
EXAMINE AIRLOCK
PUSH BUTTON
PULL BUTTON
TURN THE ELEVATOR KNOB
PUT FUEL IN POWER CORE
PLACE FUEL BOTTLE IN THE DRILLING RIG
READ BOOK
EAT THE CELERY
SHOOT CREATURE
SHOOT IT
("IT" will refer to last noun mentioned, e.g., the burglar)
GET THE BOOK (also: TAKE THE BOOK)
GET ALL (will get everything movable at the current location)
GET THE KEYS, BOTTLE, FOOD AND THE CLOAK
EXAMINE THE KEYS, BOTTLE, FOOD AND CLOAK
UNLOCK THE TRUNK WITH THE KEY
NORTH
SOUTHWEST
ACTIVATE THE PROJECTOR
USE THE JETPACK
WEAR THE STUPID HAT (also: PUT ON THE STUPID HAT)
TAKE OFF THE HAT (also: REMOVE THE HAT)
NE (for NORTHEAST)
DROP THE KEY AND THE BOTTLE
ENTER THE FREEZING TUBE
XYZZY (i.e., a "magic" word)
TELL JEFF ABOUT THE SWORD
ASK JUDY ABOUT THE ASTROS
Compound commands can be created by connecting single commands (like
those above) with "AND", "THEN" or the punctuation symbols "," or ";" to
connect two or more separate commands. However, "end-of-sentence"
punctuation symbols like ".", "!" and "?" should not be used. Below are
a few examples of valid compound commands:
TURN THE DOORKNOB THEN ENTER THE CAVE
CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL
DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE
GET THE TORCH, LIGHT IT WITH THE WOODEN MATCHES THEN EXAMINE IT
If the game understands all of the words in your command, but still
seems confused by the command -- then try to say the same thing using
fewer words and a simpler sentence. When in doubt, simplify your
commands as much as possible. This also saves typing effort.